![]() ![]() None of the ports has a release date announced yet. The Xbox One and Switch ports are planned to be available after these versions. Little Devil Inside will launch first for PlayStation 5, PlayStation 4, and PC. ![]() One of our technical challenges is, of course, trying to make the transition between world map travel view and real-time view as smooth as possible, and we’re working hard on this,” Choi wrote. ![]() As such, the game’s pace is designed to try and touch the player’s emotions by giving enough time and space and allowing them to “take in” the various atmosphere. The game is not about levelling up the character as quickly as possible and speed running through all the content. Travelling on foot is slowest, but you can go where other forms of transportation cannot take you.Īnother design aspect we wished to show is the overall tone, manner, and pace of actual gameplay. You can travel on foot, on a horse (or a mule to be exact…), in vehicles, and of course on a train. Regardless of mission content, you are free to roam the world map. There are, of course, instances where you can zoom in further to an actual real-time gameplay level where you can perform all the real-time actions, attend to Billy’s (the protagonist) needs, and fulfil your missions. Many simple interactions can be performed while remaining in world map travel view, such as clearing up a roadblock or refuelling your vehicle at an oil station. Some are forced, but in most cases, you will have the option to engage or not. During travel in world map travel view, you will come across and encounter various events. Essentially, we tried to create a dynamic, miniature-like representation of the world with a tilt-shift effect. Only time will tell how this affects Little Devil Inside.John Choi, the studio’s head of production, provided an overview about the new trailer on the PlayStation Blog: “This is our very first reveal of the world map in Little Devil Inside, and we intended to give you folks a look at how travel works by skipping through a typical mission in the game. On the other hand, there are the backers who fully support this move and any other changes Neostream makes. Others believe it might prolong the development of the title and limit platforms that support the game. Some believe they should take caution in this move because it could be a big mistake. Their backers have their own personal opinions on this potential change though. ![]() We have been getting a lot of professional advice on this and although there may be a little lead time, overall, this just looks like a much more feasible option taking into account what we want to create and achieve. For some time now they have been considering switching to Unreal Engine because they think the “size of the assets and the way they all interrelate may be just a little too big.” In a recent update on their Kickstarter page, they have said something that makes this consideration look like an actual decision.ĭevelopment-wise, we’ve seriously been looking into shifting over to the Unreal Engine. PlayStation Game Size (PlaystationSize) July 19, 2022. Their goal was to reach $250,000, but they have exceeded that number by successfully raising $306,515. Neostream started a Kickstarter back in April for their game, Little Devil Inside. ![]()
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