The ease of fitting, supplying, and employing these weapons makes them a mainstay of any ship expecting to survive in prolonged combat.ĭistortion weapons Suckerpunch Distortion Cannonĭistortion weapons are a unique derivative of energy weapons that inflict intense electrical discharges rather than thermal damage. Energy weapons generate a large amount of electromagnetic radiation, which can be exploited by a target ship's electronic warfare systems to return fire. The shield systems take damage from energy systems and once the shields are temporarily depleted, the energy weapons starts melting the targeted ship. From there they are used to create neutron guns, masers, plasma, or other energy types to damage both shields and ships. Lasers focus light through lens arrays into a maser bottle. The projectiles are generally slower than energy projectiles but can travel farther without loss of efficacy, and the rapid-firing types are ideal for point defense against missiles and torpedoes.Įnergy weapons PyroBurst Plasma Scattergun These projectile weapons do not use any energy and generate minimal to zero heat and signature on firing, but require ammunition to fire. Ballistic weapons penetrate some percentage of enemy shields, somewhere between 20% to 60% depending on the shield, and deal the remaining damage directly to the hull. The current weapon systems in Star Citizen, are ballistic weapon systems, energy weapon systems, and torpedoes / missiles.īallistic weapons fire a solid or explosive projectile at a high speed, using the ship's limited store of ammunition. From traditional ballistic cannons, to hull-busting Torpedoes, starship pilots can wield an impressive array of firepower. A wide variety of weapons are available to pilots, each serving a different purpose. Weapons are the "teeth" of any ship seeking to attack others or defend themselves in the galaxy. The weapon systems on Constellation Andromeda Revenant Gatling why the hell is a SH having issues powering 1 size 2 weapon?ĭid I run afoul of a glitch or something? I know they nerfed the reactor on the SH but did they move a decimal somewhere? Stock weapons loadout seems to work fine.For a list of all ship weapons in Star Citizen, see Category:Ship weapons and Category:Ship ordnances. I shut off the weapons again, and start turning the guns on 1 at a time, just to find out that I can barely keep 1 weapon powered. I started turning things back on immediately everything loses power again. I turned off the shields and guns, and after a moment everything comes back and I can fly normally. I thought "WTF is going on here?" and checked my power screen to see if somehow my reactor was shut off. I could barely turn and getting my flight vector to change was impossible. then I noticed that my ship had pretty much shut down. The first time I fired, I thought "wow these sound cool as hell" and noticed that the ammo count was not very high. I thought it was weird but maybe something they changed in the patch. Start flying around and notice immediately that my ship is kinda sluggish. I saw the new mass driver was size 2 and thought "what the hell, what's the worst that can happen?" and installed 5 of these things in my SH. I usually end up with more REC than I spend, so I have plenty kicking around. TLDR version: 1 Strife Mass Driver damn near shuts down my ship I tried renting a few of these, and holy crap they seem broken as all hell.
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